![]() If it's not any of these, and the mod doesn't say it's a client-side mod, then it most likely isn't one. If you are confused as to what is and what isn't a client-side mod, here's a list of examples of client-side mods: ![]() The purpose of this is to force the game to use DLLs from your new client-side mod. Extract the files from MovieDuelsJuneVersion.zip to your Gamedata folder. (For those of you NOT running the game through Steam, you can download the v1.01 patch via this link:. These will be re-created when you join a server that uses the mod. You will need the 'STAR WARS Jedi Knight: Jedi Academy' game installed and to make sure it's patched to v1.01. These will be re-created when you join a server that uses the mod. \Jedi Academy\GameData\japro\cgamex86.dll When installing a new client-side mod, you need to make sure to DELETE both the cgamex86.dll and uix86.dll files if they exist (they won't exist if you just created the client-side mod folder): \Jedi Academy\GameData\japro\cgamex86.dll. When installing a new client-side mod, you need to make sure to DELETE both the cgamex86.dll and uix86.dll files if they exist (they won't exist if you just created the client-side mod folder): So for example, if you downloaded the jaPRO client-side mod, you would place the japro3.pk3 file inside the japro folder (if it doesn't exist, create it): If you downloaded a client-side mod, you'll have to make a new folder for it inside GameData if it doesn't exist already, and place the pk3 files in there. \Jedi Academy\GameData\base\exampleMod.pk3 ![]() All you do is place these pk3 files into your base folder: %ProgramFiles(x86)%\Steam\SteamApps\common\Jedi Academy\GameDataĪll mod and map files that you download will end with the.
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